The Matrix in SR6

July 17, 2019
By Robert Volbrecht and Michael Messmer Revising the Matrix was a top priority for us, with the central goal of making it more intuitive as well as more fun to play. That means we took …

Magic in SR6

July 3, 2019
From Jason Hardy, Shadowrun Line Developer: Gen Con, as people insist on reminding me, is four weeks away, and that’s where the Shadowrun, Sixth World core rulebook will first be released into the wild. To …

Recap: Shadowrun at Origins 2019

June 19, 2019
Convention weeks are exhausting, but also a good reminder why we love them. Origins and Gen Con are often the first time I get to see physical copies of Shadowrun stuff, and it’s always exciting …

Q&A with Shadowrun Line Developer Jason Hardy

May 29, 2019
Welcome to this week’s Shadowrun, Sixth World update! For this week’s post, we’ve scoured various internet outposts to find some common questions about Sixth World, and asked Jason Hardy, Shadowrun line developer, to answer. Is …

Shadowrun, Sixth World Setting Overview

May 22, 2019
While last week’s post focused on the rules of Shadowrun, Sixth World, today I want to talk about the game’s Sixth World setting, which is a key element of its success. It’s not just the …

Shadowrun, Sixth World Developer Overview

May 15, 2019
From Jason Hardy, Shadowrun Line Developer: Shadowrun, Sixth World is coming soon! Wait, Shadowrun, Sixth World isn’t out yet? But I’ve been thinking about it for years! Playing it for more than a year! How …
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