Hot on the heels of our announcement launching Shadowrun, Sixth Edition, it’s time to take a closer look at the blistering fusillade of action-packed books, games, and swag that will shake the Sixth World! (Click on the images to view a larger version.)
The Shadowrun Sixth World Beginner Box is the easiest way to dive into the intrigue, grit, and action of one of the most enduring role-playing settings of all time! It includes everything needed for a game, including quick-start rules, character dossiers, an adventure, gear and magic cards, dice, and more!
The Neo-Anarchist Streetpedia is your definitive guide to the Shadowrun universe. With hundreds of entries, it covers corporations, shadowrunners, politicians, nations, cities, criminal organizations, and more. Even better, it gets to the point and tells you what you need to know now, so you hit the streets a little smarter than you were when you woke up this morning.
No Future is the Shadowrun guide to Sixth World culture, including information on music acts, trid movies and series, media sources, and sports, with a look at some of the voices bubbling up from the underground and demanding attention. With detailed setting information and relevant rules, No Future adds new elements and depth to Sixth World role-playing.
Shadowrun Sixth World Core Rulebook
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time.
- The new edition is easier to play and learn than it has ever been, yet it still offers the roleplaying depth that is a key part of the Shadowrun
- The rule system is built around gaining advantages and taking risks, building up to spectacular moments that are part of great gaming sessions!
- Faster gameplay and conflict resolution keep the game moving and plunge players ever-deeper into Sixth World intrigue.
- More pre-generated characters plus character creation rules allow you to design and select exactly the character you want to use in the game.
Limited Edition, $99.99
Executive Edition, $199.99
- Details to come!
Rogue’s Gallery: An NPC Deck
Whether on the desperate streets or in the Machiavellian high-rises of the corporate elite, dangerous people lurk in every corner of the Sixth World. And they’re in here, too, with a quick backstory, a hook, and streamlined game stats. Bring the Shadowrun universe to life by putting these characters at your fingertips and in your game!
Dice & Edge Tokens
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some Edge to boost your actions. Add more dice to your Shadowrun game, along with a great way to track your Edge!
Prime Runner Miniatures
They’re rough. Tough. Ready for action. And you can fit five of them in your hand. Bring Sledge the ork street samurai, Coydog the elf shaman, Gentry the human decker, Hardpoint the dwarf rigger, and Blanco, the troll weapons specialist to your game table and let them unleash chaos!
Experience a gamemaster screen unlike any other. Features include a large outward-facing pocket for the insertion of various scene inserts—included in the pack—to change up the players’ visual experience. A variety of interior card pockets allows the GM to quickly and easily track NPCs, and other reference cards. Finally, a series of Reputation trackers are built directly into the screen, enabling a runner team to track their heat from Ares to Aztechnology, and more, changing up the games as they play. (Note: the image above is a teaser; the full image will be revealed at a later date!)
A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up storylines full of dark dealings and intrigue that will shake the Shadowrun setting and inspire game campaigns for months or longer. Players and gamemasters alike diving into the new edition will need this book as a resource to find out what’s happening in the Sixth World and to keep up with its twists and turns.
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them into the growing chaos in the UCAS as they look into the source of a mysterious blackout plaguing Toronto. The adventures can be played as a single gaming session to introduce players to the new rules, multiple sessions hitting highlights from the adventures, or a detailed campaign propelling the players through each of the 30 nights of the blackout and ensuing chaos. This book includes a laminated, poster map of Toronto, with expanded content.
DEEPER INTO THE SHADOWS
Don’t forget, we’ve released numerous 30th Anniversary items on our website, from hoodies, to t-shirts, to lapel pins, deluxe metal dice, and more. Keep an eye on the Catalyst Store for more fantastic offerings to celebrate where man meets magic and machine.
While we hope that you’ll check out Shadowrun, Sixth World, feel free to continue your Shadowrun, Fifth Edition adventures and adapt the exciting upcoming plotlines to meet your gaming group’s desires.
We’ve got more inside looks at Shadowrun, Sixth World coming—stay tuned!
- May 1: Initial Announcement
- May 8: Product Overview
- May 15: Developer Overview
- May 22: Setting Overview/Fiction Announcement
- May 29: Developer Q&A
- June 5: Rigger Dossier
- June 12: Shadowrun at Origins preview
- More to follow